literature

Viind Re'Vah - Part 2

Deviation Actions

LanokirX's avatar
By
Published:
560 Views

Literature Text

Alchemy

Alchemy exist in many ways and is often going hand in hand with each other. It is built up by six different learnings, or as it's called among alchemists; Six Cualdrons of Alchemy. The Six Cualdrons are following;
¤ Toxin - All kind of harmful poisons and toxins.
¤ Transmutation - Consist of changing a material to another among thing, also transformation.
¤ Remedy - All kind of healing and curing potions.
¤ Alteration - Any kind of potion that in anyway alternate a person, in good or bad.
¤ Conjuration - Mainly used for summoning rituals.
¤ Volatile - Explosive kind of potions, from fire to simple smoke and so on.

However, there is a final seventh Cualdron;
¤ Ether - The combination of all six Cualdrons of Alchemy and is the perfect potion and way of alchemy, that is said to be lost.

Viind mainly use Remedy, Volatile and Conjuration, where she is especially good with Conjuration. Although she dabble in all aspects, and as in all things she do, try to learn all secrets of a learning. She can use magic for most of it yes, but many times is it more wise and safer to use alchemy, then spending a huge amount of mana. This is something she have learend the hard way and prefer to be prepared.

In a scale of knowledge, from 0-100, would Viind have following;
¤ Toxin - 15
¤ Transmutation - 30
¤ Remedy - 75
¤ Alteration - 40
¤ Conjuration - 90
¤ Volatile - 75

So this part of her information will mainly tell about her Alchemy and the Cualdrons of Remedy, Conjuration and Volatile.

Remedy

"Remedies comes in many variations; some to simple cure smelling feet's, other to cure the most dread disease or heal the greavious wounds. There is no greater form of Alchemy then the one bringing life to men, the cure of the diseases." - Alchemy Remedy-Master Shim Du'Toriel

Remedies and healing potions have always been a hot topic for Viind, that always had a thing for healing. Although her skills aren't fully deployed within remedies, does she possess a great amount of knowledge and have been thought by old masters like Shim Du'Toriel and Lima Furan.
For Viind is her Remedy-skills mainly within healing potions, simply to heal wounds of her own and others. But also a bit about andidotes and curing diseases. Being traveling much does Viind know that there is as many poisons and diseases as there is stars on the sky, and she is far from learning it all.

However, giving her time can she often find answers by researching the symptomes of poisons and disease; yet time is often something she lacks.
As most potions doesn't it rarely grant anything by drinking multiply ones in a row, as effects often last a while and can't be granted again; instead an overdose can occur and cause far more side-effects, something she learned the hard way.

¤ Health Potions [Minor & Major]
Color/Shape - Deep red and rather thin liquid.
Ingredients - Blood from Duk Bird, Red Flemin Mushroom and a bit of raspberry for a sweeter taste.
Viind's Journal - A small bottle, granting a simple mouthful of red liquid, to instantly heal small wounds as cuts and bruises [Minor] to deep wounds and broken bones [Major]. Great to help out in dire need when your body is wounded, isn't it wise to overdose on it, as it will act like an laxity otherwise!

¤ Minor Stamina Potions
Color - Bright green, slightly bubbly and thin.
Ingredients - Saliva from the Truskk Boar mixed with Weblash Spider thread.
Viind's Journal - A potion that restore a bit of stamina, perfect after a hard day and still need to go on, or for a long passionate night ~
Taste a bit bitter, but otherwise is a great potion that can be mixed with a healthy dinner and cause a slowly but noticeable effect.

¤ Cure Minor & Major Diseases
Color - Depends, often darker brown colors and is thick like syrup.
Ingredients - Depends, although a common ingredient is the Harp Feather and Sunsuger.
Viind's Journal - A potion that is hard to make, as you must know the disease it going to cure. However, if knowing the main symptoms, can you already try to figure out what you need.
The Simple versions helps against colds and worried belly, while the Major helps against more dangerous fevers and uncommon diseases.

Conjuration

"To summon an item or a being takes often an amazing amount of Mana, and not to mention knowledge of the sorcerer. However, who tells it must be done by magic only? With a potion or two, can a summoning ritual become both much faster, more accurate and spare much more on the sorcerer." - Alchemy Conjuration-Master Elina Soulharver

Conjuration in Alchemy and Conjuration within the Magic Schools are near and often working together as both dabble within the unseen realms. Potions and flasks within Conjuration often helps to make it easier to see through the eerie mists of the Spirit-world, as well erase the bonds to pull objects and beings to this world. Necromancy, Shamans and Spirit-walkers are some professions that are known to use both Alchemy and Magical Conjuration. 

Often the potion is used over a fire, to cause a smoke, or thrown into the ground where it will explode into a cloud; there is many variations to use it and it all depends on the potion itself and how it's created and what makes it effective. As well is it a thumb-rule that to use potion to summon or help summon a stronger being often demands a strong and most expensive potion to do.

¤ Minor & Major Conjuration Potion
Color/Shape - A gray mist with an eerie cold feeling.
Ingredients - Bone marrow from a Skeleton and ghost-blood.
Viind's Journal - For themselves aren't the potions powerful, as they act as cataclysms for a real summoner. For one like me, does it greatly lessen the time I need to spend to summon some of my beings or items. However, the time and ingredients make them rather expensive, so they are used only at most wisest of times.

¤ Summon Minor & Major Being
Color/Shape - A black mist with stroke of white, and have a feeling of death. 
Ingredients - Spiritshard from a fallen mage, seed from a Deathbloom and blood from a Nimbulir. 
Viind's Journal - A potion that instantly summon a being from the spirit-world to your aid, from the moment the veil is shattered and smoke arise will the beings appear. This kind of potion is what you use in most dire need as it is incredible rare and hard to create; slightest miscalculation in it's creation, and it can suck you in to the spirit-world. And that is nothing you want to happen.

For me, do I have Five beings I can summon, simply ready in flasks.
- The Ghastly Hearthound - A big ghastly dog with no intellect at all and understand just the simplest of commands. Although used for tracking and is the simplest to summon and less risk of doing. A pack of these is quiet handy.
- The Greedy Goblin - A slightly more intellectual being and kleptomaniac, and perfect for that simply as it can steal most things. However, it will only steal one thing for me before it vanish.
- The Powerful Troll - A powerful Northtroll that is simply about pure muscles and is mainly for lifting and moving large objects a feeble woman like me can't do. 
- The Spirit Bomb - An actual offensive spell within Conjuration, rare but I found it. Let's me summon an eerie orb of mist, that will explode on contact and cause massive damage, especially to Conjured items and beings.
- The Skull Knight - One of my most powerful summons, and is the legendary Skull Knight. How I gained him is a different story, but summon him is just when I'm in need of a desperate help.

Volatile

"Who the blasted testicles doesn't like to make things go kablam!? Or with a puff turn someone into a freaking statue of ice? Bah, if you need any kind of alchemy to be effective and destructive, no shit have anything against the Volatile Alchemy. Let blow something up!" - Alchemy Volatile-Master Grizz Kaboom

By it's nature and name is Volatile Alchemy very... sensitive and dangerous as many labs often vanish in a big hole of smoke. Many Alchemist have died under the most dangerous experiments, and it's not uncommon that many of them lose fingers or entire limbs under their researches. However, it also grant some of the most powerful and direct damaging potions and flasks, as a little flask can cause an explosion or freeze a small lake. 

Many assume Volatile only is about fire and explosion, and surely it is the most common and known, but the nature of this Alchemy dabbles in all elements and the most dangerous nature of them all; the one causing them to react!

¤ Lesser Element Flask
Color/Shape - As it nature core, is the potion gray and thick, changing color and shape depending on what element it become.
Ingredients - They have the same base of Lementium seed and Dryad hair. Adding Sungrass (Fire), Ironblood (Earth), Moontear (Water) or Silverwind (Air) as last ingredient cause the change of element.
Viind's Journal - Mostly do I use these flasks for Fire and Earth, as I'm not as skilled in these kind of magic as I am with Water and Air. Depending on element does they cause different reactions when used, often thrown to the ground.
Fire - An explosive cloud of fire.
Earth - Cause a small crack and lesser earthquake. 
Water - An pillar of water to rise.
Air - A powerful gusting wind.

¤ Powerful Fire-wall Flask
Color/Shape - A thick flask to hold in the heat of fire within it.
Ingredients - Lementium seed, Sungrass and Heat ore.
Viind's Journal - Oh, the heat and power of this kind of potion is amazing. Yet it's not even near the most powerful potions. However, be careful with these kind of potions, as you easy can lose a limb, or your life. But using this, can I create a powerful wall of fire, which is, by nature, very effective for stopping enemies.

¤ Powerful Earth-spike Flask
Color/Shape - Heavy and damp, does this potion look like quicksilver.
Ingredients - Lementium seed, Ironblood and Core stone.
Viind's Journal - Earth is an element many take for granted and look down upon. But I have seen the devastating power of it from my friend Dolana and other mages; the very earth you stand upon can by a simple flask like this, turn into a spiked hell that that risk to impale you!

More potions and flasks will be added as time go ~
Comments3
Join the community to add your comment. Already a deviant? Log In
Crimson-Agony's avatar
oooooh, Alchemy *w*

she sounds wicked awesome, with her summons and knowledge XD

great work~